Go ahead and click on Use Nodes, and you want to add, and let's search for an image. Go to General, Compositing and you'll be greeted by a blank screen. Now, before we go away, I want to show you one other way of doing this and that's called compositing. When you're ready, you can come up to Render Animation and this'll create a movie for you. That'll ensure that it works with most of your devices. And number two, open up Encoding and change your container to MPEG 4. I'm just going to leave it in the default directory that is wherever this Blend file is saved. Just a little heads up, be sure to specify out where you want this to go by clicking on the folder icon. That's because we've already rendered everything out to images so the next logical step is to compress it all down into a video. And when you're done, up here on the top right, you'll see the properties output and just like before, you can specify a path and this time, you actually want to use FFmpeg video. So that is the basics of how to use video editing inside Blender. Now, I don't want to do that, so I'm going to Control + Z and undo all of that. If you hit T for tools, you'll also see that there is a blade where you can left click and cut and come back up here to move and separate out these two. Of course, there are a bunch of other modifiers that you can add but for now, you can see that you can do some very simple video editing inside Blender. You can hold down your middle mouse click to drag down or just mouse wheel down and you can play with the curves. You can add a strip modifier, such as curves, brightness, et cetera. If you come over here to the right, you'll see a thing called Modifiers. Now, video editing in Blender is pretty simple. By the way, the reason why it's 181 is because we're starting on frame one, so we're offsetting everything just by one frame. You should go to your last frame and set it. If you hold down your left click, you can drag up or down to go to different tracks or just leave it right where it was. I can drag it over and now left click and drag and see my animation play. And that will create this nice little image strip down here at the bottom. Everything else should be good, so go ahead and click Add Strip. In my case, it's 100, so I'll hit Enter, scroll down to the bottom and it looks like my last frame is 280, so I'll go ahead and type in 280 as well. If you don't see this gear icon on, make sure you turn it on and where you see start frame, be sure to type in the exact number that is your start frame over here on the left. If you rendered them out to a different directory, of course, you want to navigate to that one, with your mouse in this file view, hit A to select everything. Now, this is where I rendered out all of my images. Go to Image Sequence and navigate to your Exercise Files, Rendered, Frames folder. And the first thing we need to do is go to File, New, Video Editing. All right, now that we've gone ahead and rendered out all of our images, let's move on to compositing and video editing. I just went ahead and tweaked a bunch of things like the lights and the rock falling, et cetera. Aside from that though, everything is virtually the same. It's over 13 gigabytes and unfortunately, I can't include that in the exercise files, so you'll have to find a directory locally and bake all of that cache back out. But the most significant one is the fire cache simulation. Two, I turned on simplify, which helped out viewport performance just a little bit. One, I shifted everything back by about 100 frames so I could let the simulations run a little bit longer. While I spent a few hours polishing it, I couldn't fit that all into a video, so I wrote a list of all the things that I did. You can get to it by going to File, Open and opening the chapter six, video seven Solution_end.blend. I went ahead and really polished this scene out for you. Now, before we get on to compositing and video editing, I do want to make one note. As I mentioned earlier in this course, I highly recommend you render out to images because if you render out to a movie and for whatever reason Blender stops or crashes, that movie will be corrupted and you'll have to re-render everything, whereas if you render to out to images, you could pick up from the last image that was completed. Okay, you've gone ahead and polished this animation and you've rendered out everything to a bunch of images.
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